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About This Part

This part defines the specifications of the urbiscript language. It defines the expected behavior from the urbiscript interpreter, the standard library, and the SDK. It can be used to check whether some code is valid, or browse urbiscript or C++ API for a desired feature. Random reading can also provide you with advanced knowledge or subtleties about some urbiscript aspects. This part is not an urbiscript tutorial; it is not structured in a progressive manner and is too detailed. Think of it as a dictionary: one does not learn a foreign language by reading a dictionary. For an urbiscript Tutorial, see Listing I.

This part does not aim at giving advanced programming techniques. Its only goal is to define the language and its libraries.

  Section 19 Programs
Presentation and usage of the different tools available with the Urbi framework related to urbiscript, such as the Urbi server, the command line client, umake, …
  Section 20 urbiscript Language Reference Manual
Core constructs of the language and their semantics.
  Listing 21 urbiscript Standard Library
The classes and methods provided in the standard library.
  Section 22 Communication with ROS
Urbi provides a set of tools to communicate with ROS (Robot Operating System). For more information about ROS, see
  Section 23 Urbi Standard Robotics API
Also known as “The Urbi Naming Standard”: naming conventions in for standard hardware/software devices and components implemented as UObject and the corresponding slots/events to access them.